Tuesday, September 27, 2022

League of Legends 12.15 Patch Notes & LoL Server Upkeep Schedule

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League of Legends 12.15 is launching on August 10, and builders Riot Video games have supplied all the data wanted to organize for the upkeep and server downtime.

As at all times, players will likely be locked out for a number of hours in order that the following model of LoL might be deployed.

After a brief interval of downtime, League of Legends 12.15 will likely be out there to obtain and play, bringing with all of it the opposite promised modifications shared within the recreation’s official patch notes.

PROJECT: Bastion 2021 | Official Occasion Trailer – League of Legends

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How Lengthy Is League of Legends Upkeep At this time?

Riot Video games has confirmed that League of Legends upkeep will begin at 3am PDT on Wednesday, August 10, and can run for a complete of three hours.

Which means that the sport ought to develop into playable once more after 6am PDT, with Patch 12.15 going dwell on August 10.

Adjustments to the ultimate schedule can at all times occur on the final minute, and followers ought to know that NA servers and EU servers will likely be down at completely different occasions. Within the UK, the EU servers will likely be down at 5am BST and will likely be again on-line at 8am BST.

A message from Riot Video games provides: “Beginning at 08/10/2022 01:30 PDT Ranked Queues will likely be disabled in preparation for patch 12.15. At 08/10/2022 03:00 PDT the servers will likely be shut down, all video games at present in progress will finish in a draw, and stats won’t be recorded. We estimate the battlegrounds will likely be unavailable for 3 hours.”

League of Legends 12.15 Patch Notes

The total league of Legends patch notes for replace 12.15 have been launched and embrace the next modifications:

AKALI
W power restoration and most power bonus elevated.

  • As a system, power is meant to offer champions spikes of energy that fall off with prolonged fight occasions. Given the present state of the sport and extra prolonged fights, champions that use power as a useful resource have discovered it tougher to seek out success earlier than their power depletes (notice: this part is repeated for power customers on this patch). In Akali’s case, we’re barely rising the quantity of power she features from her shroud to assist her squeeze in an extra capacity or two per battle.
  • W – TWILIGHT SHROUD
  • ENERGY RESTORATION 80 ⇒ 100
  • MAX ENERGY INCREASE 80 ⇒ 100

GWEN
Q true injury conversion decreased.

  • Gwen’s modifications in 12.13 achieved our objectives of constructing it simpler for gamers to lane together with her and execute her combos, however they have been a bit too efficient on the highest ranges of play. We intend to maintain her id as a strong scaler, however we’re trimming only a bit of harm from her late recreation.
  • Q – SNIP SNIP!
  • TRUE DAMAGE IN CENTER 75% ⇒ 50% of harm dealt is transformed to True Injury

KALISTA
Base assault injury decreased.

  • Kalista has been dominating the bot lane in skilled play lately as a strong early recreation choose. We’re bringing down her injury a tad in an effort to make her rather less oppressive within the very early phases of the sport.
  • BASE STATS
  • BASE ATTACK DAMAGE 69 ⇒ 66

KENNEN
W cooldown decreased early, magic injury elevated. R capacity energy scaling elevated.

  • Our electrical yordle doesn’t have the identical power points as different champions being adjusted this patch, however has been struggling for completely completely different causes. Shocker. With extra sturdy targets Kennen has discovered it troublesome to ascertain himself as both a lane bully or a teamfight winner. We’re placing some extra energy into his teamfighting id by rising his capacity to win fights with a slight enhance to his W and R injury.
  • W – ELECTRICAL SURGE
  • COOLDOWN 14/12/10/8/6 ⇒ 13/11.25/9.5/7.75/6
  • MAGIC DAMAGE 60/85/110/135/160 ⇒ 70/95/120/145/170
  • R – SLICING MAELSTROM
  • MAGIC DAMAGE PER BOLT 40/75/110 (+20% AP) ⇒ 40/75/110 (+22.5% AP)

LEE SIN
Q, W, and E reactivation power prices decreased.

  • As a system, power is meant to offer champions spikes of energy that fall off with prolonged fight occasions. Given the present state of the sport and extra prolonged fights, champions that use power as a useful resource have discovered it tougher to seek out success earlier than their power depletes (notice: this part is repeated for power customers on this patch). In Lee Sin’s case, we’re barely lowering the power he wants in order that he has a bit extra leeway to recast his spells throughout combos.
  • Q – SONIC WAVE/RESONATING STRIKE
  • RESONATING STRIKE ENERGY COST 30 ⇒ 25
  • W – SAFEGUARD/IRON WILL
  • IRON WILL ENERGY COST 30 ⇒ 25
  • E – TEMPEST/CRIPPLE
  • CRIPPLE ENERGY COST 30 ⇒ 25

LEONA
Q mana value decreased in any respect ranks. R crowd management length elevated.

  • Have interaction helps are at present a bit weaker than the place we’d like them to be post-Sturdiness Replace. Now that enemies usually tend to survive her engages, we’re giving her a bit extra energy in prolonged fights and when she will efficiently land her talent photographs.
  • Q – SHIELD OF DAYBREAK
  • MANA COST 45/50/55/60/65 ⇒ 35/40/45/50/55
  • R – SOLAR FLARE
  • STUN AND SLOW DURATION 1.5 ⇒ 1.75 seconds

LILLIA
Passive injury cap towards monsters elevated.

  • Lillia’s been a bit weak within the jungle in any respect talent brackets. We’re giving her some jungle-oriented buffs that ought to assist together with her clear velocity with out her changing into a nightmare within the prime lane.
  • PASSIVE – DREAM-LADEN BOUGH
  • MONSTER DAMAGE CAP 40-100 (ranges 1-18) ⇒ 50-150 (ranges 1-18)

MASTER YI
E cooldown not decreases with rank.

  • Grasp Yi has been doing fairly effectively with the final set of modifications, attaining a comparatively equal win charge throughout varied talent ranges of play. He’s nonetheless a bit stronger than we’d like him to be so we’re taking down his entry to his E and true injury, particularly in instances the place Yi is opting to max E first.
  • E – WUJU STYLE
  • COOLDOWN 18/17/16/15/14 ⇒ 18 seconds in any respect ranks

QIYANA
Passive bonus assault injury scaling decreased. First Strike bug eliminated.

  • Qiyana’s been the empress of the Rift recently, partly attributable to a bug which allowed her to proc her passive twice with First Strike. We’ve eliminated that bug and are nerfing First Strike which ought to end in an general nerf, but in addition taking a bit little bit of energy out of her passive in order that she’s a bit much less oppressive.
  • PASSIVE – ROYAL PRIVILEGE
  • DAMAGE 15-83 (ranges 1-18)(+45% bonus AD)(+30percentAP) ⇒ 15-83 (ranges 1-18)(+30% bonus AD)(+30percentAP)
  • BUGFIXES
  • Fastened a bug the place Qiyana might apply an additional proc of her passive with First Strike geared up

RAMMUS
R cooldown adjusted, base forged vary elevated, sprint vary progress elevated, minimal and most sprint velocity elevated.

  • With the 12.14 modifications to tank gadgets, Rammus hasn’t been rollin’ round with the keenness he as soon as had. We’re opting to return some energy to his package with a number of high quality of life changes to his final to which Rammus would reply by saying “OK.”
  • R – SOARING SLAM
  • COOLDOWN 110/95/80 ⇒ 90 in any respect ranks
  • BASE CAST RANGE 600 ⇒ 800
  • DASH RANGE GROWTH 1.3 ⇒ 1.5 (notice: that is how a lot the vary will scale with movespeed)
  • MINIMUM DASH SPEED 700 ⇒ 900
  • MAXIMUM DASH SPEED 1800 ⇒ 2000

SHEN
E passive power refund elevated late.

  • As a system, power is meant to offer champions spikes of energy that fall off with prolonged fight occasions. Given the present state of the sport and extra prolonged fights, champions that use power as a useful resource have discovered it tougher to seek out success earlier than their power depletes (notice: this part is repeated for power customers on this patch). Shen is doing comparatively okay by way of power effectivity, so we’re simply giving him a tiny buff to assist him within the late recreation.
  • E – SHADOW DASH
  • ENERGY REFUNDED UPON DEALING DAMAGE WITH PASSIVE OR E 30/35/40 ⇒ 30/40/50

SINGED
Passive bonus motion velocity elevated, per-target cooldown decreased. R bonus stats elevated early.

  • Now that the times of predator Singed mid are behind us, we’re reverting some modifications we made to lower his sturdiness in patch 12.12 and buffing up his passive in order that it feels higher in teamfights. Now he’ll be capable to zip round and flip his enemies to his Chem-infused coronary heart’s content material.
  • PASSIVE – NOXIOUS SLIPSTREAM
  • BONUS MOVEMENT SPEED 20% ⇒ 25%
  • PER-TARGET COOLDOWN 10 seconds ⇒ 8 seconds
  • R – INSANITY POTION
  • BONUS STATS 20/60/100 ⇒ 30/65/100

SIVIR
Assault injury progress decreased. E cooldown elevated in any respect ranks. R cooldown elevated in any respect ranks.

  • Persevering with work on Sivir’s midscope replace, she’s efficiently discovered her spot as a hyper-scaling AOE marksman on the roster. With this set of modifications we’re trying to remove a bit little bit of her late recreation energy and create extra home windows of alternative for her opponents to problem her.
  • BASE STATS
  • ATTACK DAMAGE GROWTH 3.3 ⇒ 3
  • E – SPELL SHIELD
  • COOLDOWN 22/20/18/16/14 ⇒ 24/22.5/21/19.5/18
  • R – ON THE HUNT
  • COOLDOWN 100/85/70 ⇒ 120/100/80

TALIYAH
E cooldown elevated in any respect ranks. R wall length decreased.

  • Taliyah’s Unraveled Earth is a good software for stalling teamfights and making a hazard zone to scare off opponents. Nonetheless, it’s at present making a bit an excessive amount of time for herself and allies. We’re taking down her capacity to forged it fairly as continuously, however she ought to nonetheless be capable to use it twice or extra in late recreation fights.
  • E – UNRAVELED EARTH
  • COOLDOWN 16/15/14/13/12 seconds ⇒ 18/17/16/15/14 seconds
  • R – WEAVER’S WALL
  • WALL DURATION 5 seconds ⇒ 4 seconds

THRESH
Q cooldown decreased in any respect ranks, magic injury elevated in any respect ranks.

  • Like different interact helps, Thresh has been struggling to capitalize on his capacity to begin fights which actually takes the dying out of Demise Sentence. We’re decreasing the cooldown and rising the injury in order that his hooks are a bit deadlier.
  • Q – DEATH SENTENCE
  • COOLDOWN 20/18/16/14/12 ⇒ 19/17/15/13/11
  • MAGIC DAMAGE 80/120/160/200/240 ⇒ 100/140/180/220/260

ZED
E power value decreased.

  • As a system, power is meant to offer champions spikes of energy that fall off with prolonged fight occasions. Given the present state of the sport and extra prolonged fights, champions that use power as a useful resource have discovered it tougher to seek out success earlier than their power depletes (notice: this part is repeated for power customers on this patch). In Zed’s case, we’re decreasing the power value on his E and giving his shadow a bit freedom so it doesn’t at all times have to stroll beside him.
  • W – LIVING SHADOW
  • SHADOW SPELL MIMIC RANGE 2000 ⇒ No Restrict
  • E – SHADOW SLASH
  • ENERGY COST 50 ⇒ 40
  • ITEMS

DIVINE SUNDERER
Now that the mud has settled from the Divine Sunderer modifications on patch 12.13 it’s nonetheless performing a bit stronger than we’d prefer it to. We’re opting to lower the quantity of therapeutic this merchandise offers to deliver it extra in keeping with different mythic choices.

  • SPELLBLADE HEAL 65% ⇒ 55% of premitigation injury (+(4.8% melee/2.4% ranged) of goal’s most well being) (+100% base AD)
  • MERCURIAL SCIMITAR
  • Mercurial Scimitar hasn’t been as interesting lately given its function as an essential itemization possibility that gives magic resist, vital strike probability, and a built-in cc elimination impact. We’re rising the advantages that include this merchandise to make it a bit extra tempting of an possibility in comparison with the opposite sword gadgets carries can go for.
  • MAGIC RESISTANCE 30 ⇒ 40
  • QUICKSILVER ACTIVE DURATION 1 second ⇒ 1.5 seconds
  • SILVERMERE DAWN
    Whereas it’s not fairly as weak as Mercurial Scimitar, Silvermere Daybreak can be underperforming as an entire. We’re opting to extend its defensive capabilities as effectively, however not fairly as a lot as its counterpart.
  • MAGIC RESISTANCE 35 ⇒ 40
    QUICKSILVER ACTIVE BONUS STATS 40% Tenacity and 40% gradual resist ⇒ 50% Tenacity and 50% gradual resist

RUNES

FIRST STRIKE

  • First strike has risen to prominence because the go-to selection for burst champions within the present meta. We’re reining in a little bit of its burst potential which must also lower the quantity of gold this Rune can generate.
  • BONUS TRUE DAMAGE 10% ⇒ 9%
  • ZAUN CUP CLASH
  • Crew formation for the second weekend of the Zaun Cup Conflict begins on August 15, and the match days are on August 20 and 21.

ULTIMATE SPELLBOOK

The Star Guardian occasion could also be ending, however Final Spellbook is sticking round for a short time longer!
Champion Buffs

  • AURELION SOL +5% Injury Dealt, +5% Motion Pace
    Champion Nerfs
  • XIN ZHAO -5% Injury Dealt, +5% Injury Taken
    Ult-ernate Summoner Spells Buffs
  • GWEN R Now has the Adaptive Pressure/Armor/Magic Resistance Stat Increase
    Ult-ernate Summoner Spells Nerfs
  • ANNIE R 100% AD/AP Ratios ⇒ 80% AD/AP Ratios
  • The next Ult-ernate Summoner Spells have been up to date to match their authentic champion’s performance:
  • Annie R
  • Ashe R
  • Taliyah R

Added Star Guardian themed particles for the next Ult-ernate Summoner Spells:

  • Jhin R
  • Orianna R (additionally up to date to match her newest VFX replace)
  • Janna R
  • Miss Fortune R
  • Soraka R

Bugfixes

  • Akali R indicator will now accurately present as on cooldown after R2 forged
  • Kaisa R now accurately features by making use of the Plasma indicator by yourself auto assaults, or any of your group’s Immobilizing results. Up to date tooltip to match its utilization.
  • Urgot R not disables spell slots incorrectly when locked by different sources
  • Neeko R not turns the proprietor invisible when dying earlier than the forged finishes
  • Ahri R not makes Q or W completely free to forged
  • Repair Sylas incorrectly getting completely caught with Yone or Kha’Zix ultimates after stealing them
  • Annie R not instantly triggers Darius’s passive
  • Repair a visible subject when a remodeled Kayn makes use of Morgana R
  • Repair Morgana R lacking VFX
  • Taliyah R indicator will present as on cooldown after recast or time expiration
  • Taliyah R not causes a recast indicator on sure champion spells
  • Fastened lacking translations in tooltips for a number of Ult-ernate Summoner Spells

RP PRICE INCREASE

  • As a reminder, beginning on August 19 Pacific Time, RP and TFT coin costs will improve in most Riot areas. For extra details about the value improve try our full article right here.

COMPETITIVE SYSTEMS

  • Having a premade duo is a slight benefit, and whereas present Apex Tier (Masters, Grandmaster, and Challenger) gamers aren’t in a position to duo with anybody, the system solely works off present rank. With this alteration, we’re tightening up the Apex Tier restriction to use to MMR as effectively.
  • The aim of that is to stop climbing smurfs from having the ability to duo queue into Apex Tier. That stated, decayed Apex Tier gamers and the very best expert Diamond I gamers may additionally be impacted by this alteration.
  • Up till now these gamers might duo and reliably get into Apex Tier video games, which isn’t honest when the folks they’re enjoying towards can’t duo. If this alteration works as anticipated, we’ll consider transport it to the remainder of the world with plans to re-evaluate earlier than Season Begin.
  • We first rolled out this alteration again in patch 12.10 on the NA and KR servers as a trial and the outcomes have been optimistic, so we’re rolling it out to the remainder of the world. Any further, gamers with an MMR correlating to Grasp or above will not be capable to duo queue in Ranked Solo/Duo, even when their rank will not be Grasp or increased.

BUGFIXES & QOL CHANGES

  • Fastened a bug the place Yuumi could be unable to make use of swapped summoner spells from Unsealed Spellbook after utilizing Teleport
  • Fastened a bug the place Viego would appear to be a polymorphed champion if he killed and possessed a champion beneath the results of Polymorph
  • Fastened a bug the place Bel’Veth’s E – Royal Maelstrom wouldn’t cancel when casting her R – Limitless Banquet on an out-of-range Void Coral
  • Fastened a bug that induced Nilah’s Passive – Good Synergy to be audible from the Fog of Struggle
  • Fastened a bug that induced Nilah’s Passive – Good Synergy to set off with Ocean Drake’s buff
  • Fastened a bug the place Leblanc’s W – Distortion was doing barely much less injury at rank 3 than supposed
  • Fastened a bug the place Evelynn’s stealth would break after a goal she killed entered a Zombie Type after which died once more (e.g. Sion’s Passive)
  • Fastened a bug the place single goal vary indicators would generally comply with enemies by way of the Fog of Struggle
  • Fastened a bug the place Rakan would robotically forged his second E – Battle Dance to an ally after utilizing Flash
  • Fastened a bug the place Yone might activate talents whereas in his Spirit Type whereas locked within the blast cone knockback cc
  • Fastened a bug the place Liandry’s Lament’s burn impact was not working accurately
  • Fastened a bug the place Blade of the Ruined King was doing much less injury if it was bought after different gadgets
  • Fastened a bug the place Swain’s second E – Nevermove might pull targets that have been in Stasis
  • Fastened a bug the place Rift Herald wouldn’t cost at towers if it spawned subsequent to them

In different information, Apex Legends Season 14 Patch Notes For Hunted Replace



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